These rules were first published in the
June 1966 edition of Wargamers
Newsletter.
ANCIENT
WARGAMES RULES
- by Philip Barker
We have been branching out a little from our normal A.P.C's and
wire-guided missiles.
Peter
Stallabrass is building up in Airfix horse and musket, while I am just
completing a complicated medieval set-up, with the aid of 4 boxes each of
Airfix Knights and Red Indians, and 2 boxes of Robin Hoods.
These
provide 4 Barons Fiefs, 3 Independent Knights, 2 gangs of robbers and
pirates, and three tribes of heathen. One of the latter is exclusively horse
bowmen.
Other
conversions include quarterstaffs into bills and halberds.
The
situation is further complicated by a band of mercenaries organised by Mr.
Stallabrass, whose commercial morality is rumoured to be of a low standard.
There are apparently Standard Rates for changing side's in mid battle.
Gordon
Smith has found a use for all those mounted Maid Marians but he wouldn’t
dare go into print with it. Possibly the knights would be distracted, but
the armour must be rather frustrating.
The
rules, as you will see, derive. from our modern set. They differ from Tony's
by quite a bit, as we consider that in the Medieval Period the individua1
counted more than the team.
It
is also rather hard to have a realististic melee unless you have homogeneos
units, and if you are using Airfix, this means forfeiting the interest f'rom
the different types of weapon.
For
example, our rules say that when a spearman faces an axeman, the spear with
its longer reach will strike first blow, but that if the axeman survives it,
his return blow will be more deadly than a spear thrust.
Incidontly,
it shouldn’t be the King Richard set but the Henry V set-. The armour is
just right for Agincourt, but 150 years late for King Dick and R. Hood .Esq.
Anyway,
I like it better this way, much more variety and excuse for heraldic
painting.