For Download information on a free trial version of Over the Hills, click here
Let the computer do the work whilst you enjoy the game. English Computer Wargames present computer moderated Wargames Rules now covering the period, 1600 to 1789, Over the Hills... is a suite of three programmes providing pretty well all you need to wargame the Age of Enlightenment, bar a wargames table and figures.
| Army Creation | Battle Management Program | Campaign Program |
| Firstly, the Army Creation and Campaign programme which provides 352 Army Lists ! combining over 5,000 different troop types. (to see printed versions of sample Army Lists, follow the hyperlink above...). This enables you to create the army of your choice by providing historical templates as a base. The template produces a standard unit of the chosen type, equipped with the correct weaponry, adopting the historical drill and reflecting appropriate firepower, aggression, confidence and steadiness. Having chosen a unit, if you disagree with the template or wish to illustrate a particular incident then you are able to change its attributes as you wish. Using the standard templates, the construction of even large armies can be accomplished very quickly. To save you having to think up large numbers of names for officers or units in divers foreign tongues, the game includes an Auto-name function storing several million names in 36 different languages. | ![]() |
After the battle you can return to the Campaign
Programme to work out the results of the conflict. Ammunition is replenished and order
restored. On the winning side the wounded and malingerers return to duty, whilst amongst
the losers, neglected wounded die and the disheartened sling away. All troops gain
experience, but naturally the effects on the winners are more beneficial than on the
losers. The Campaign Programme is of course replete with Courts Marshal, medals and decorations, re-training and re-equipping, strategic and grand tactical movement and all sorts of horrible diseases. After the battle can you execute that fool who led your reserve to the slaughter without your orders ? Or is his influence at court too great. Would anyone object if you awarded your illegitimate son the Croix d Or or would they notice that he spent most of the battle hiding under his coach ? If you get it right, you will have a better, happier more loyal army.... if you get it wrong, your personal prestige and control of the Army will suffer. |
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The Battle programme allows you to array your troops in their historical formations to face the foe. You then act as a General, issuing orders to your Brigadiers and they to their Brigades. Whether your troops will accept the orders or not depends on the command control rating of your army and individual units and on the abilities of your officers. These will all vary with nationality and time period. Your men approach the enemy and commence the slaughter with a bewildering variety of weapons, firing steady volleys of musket shot, loosing divers cannon balls and bags of canister with astoundingly different levels of competence. As the battle rages, command control rears its ugly head with increasing frequency, as cowards refuse to advance and rash popinjays launch your carefully husbanded reserves in death or glory charges. All morale tests are conducted automatically for you as the ammunition is expended and the charges are launched. If their nerve holds they will then slash wildly with sabres, stab with lances or jab away with their trusty bayonets until one side gives way. |
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Now expanded to cover the English Civil Wars and Thirty Years War and other 17th Century conflicts
In short, we provide all that you would expect for the complete 18th Century experience (except the butt of Dry Sack). The Age of La Grand Turenne, of Marlborough and Frederick the Great, Charles XII and George Washington lies open before you.
To Download a free trial version of Over the Hills, click here
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Over the Hills... for the PC. requires a 286 processor, or better, EGA graphics or better and 4meg of RAM. .