Two Towers Strategy game
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When I first opened this set of rules I expected a rehash of a series of GW rules rewritten with Middle Earth in mind.
I was surprised then, that when I got beyond the impressively illustrated glossy pages, the very handy painting tips, the mouthwatering terrain modelling information
, that I found a very playable, and enjoyable set of rules.
If I have a problem with them it is that they are not really designed to refight large scale battle such as the siege of Helm's Deep, instead they are for medium size combats or skirmish games
for which they are exceptional. I was able to get a game set up within an hour of opening the book, more to the point, I wanted to get a game set up after reading through the rules. So I took on John's son Richard, and My own boy Garth
The game went quickly and without any problems, and as we went on we introduced a variety of the special rules included for various races and individuals. These were easy to include, and did not slow the game, nor did they load the game play in favour of one side or the other. And truth to tell I really enjoyed the game.
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Enjoyed it so much in fact that I bought a few additional figures for my lad's collection to test out a few of the special rules (well that is my excuse). Over the last few weeks I must admit to having become hooked on these games.
They are not as "serious" as my club games,
but my lad loves using the rules and knows them off by heart, and it is great to find a set of rules that are easy enough for a 9 year old to master, while producing a game that is satisfying and
interesting enough to hold the attention of a mouldy old soak like me!
At £20 the rules may not be cheap, but they are worth it with 160 pages, including 10 wargames scenarios. And the painting and terrain tips included are also well worth the investment. A word of warning though, if you are
subscribing to the Lord of the Rings magazine, this books contents are probably going to arrive through your letter
box, though I could be wrong.
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